Answer by duck
Specular shaders already add "highlights" to the surface of the object based on the camera position, the surface normal, and the light's positions. The idea being that the specular highlight is...
View ArticleAnswer by yosh
Hey, i use a reflective/specular shader with a base-texture (lightmapped from maya) and a cubemap for the environment. Now i want to add an additional base-texture on top or multiplied to the...
View ArticleAnswer by duck
Specular shaders already add "highlights" to the surface of the object based on the camera position, the surface normal, and the light's positions. The idea being that the specular highlight is...
View ArticleAnswer by yosh
Hey, i use a reflective/specular shader with a base-texture (lightmapped from maya) and a cubemap for the environment. Now i want to add an additional base-texture on top or multiplied to the...
View Article
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