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Channel: Answers for "Reflective/Specular-Shader with additional highlight-texture?"
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Answer by duck

Specular shaders already add "highlights" to the surface of the object based on the camera position, the surface normal, and the light's positions. The idea being that the specular highlight is...

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Answer by yosh

Hey, i use a reflective/specular shader with a base-texture (lightmapped from maya) and a cubemap for the environment. Now i want to add an additional base-texture on top or multiplied to the...

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Answer by duck

Specular shaders already add "highlights" to the surface of the object based on the camera position, the surface normal, and the light's positions. The idea being that the specular highlight is...

View Article

Answer by yosh

Hey, i use a reflective/specular shader with a base-texture (lightmapped from maya) and a cubemap for the environment. Now i want to add an additional base-texture on top or multiplied to the...

View Article
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